Movement Dice

It is the black, twelve-sided dice that is used to move the players and the ball in each turn. The outcome of this dice indicates the total number of spaces a coach can move both their players and the ball.

Shooting Dice

It is the red, six-sided dice that is used to define the outcome of shooting, including penalty kicks. This dice has four possible results:

Ball
Goaaaaal!
Flag
The goalkeeper touches the ball and sends it out; it's a corner kick.
Glove
The goalkeeper saves the shot; it's a goal kick.
Arrow
The shot went out; it's a goal kick.

Challenge Dice

It is the blue, six-sided dice that is used to define the result of a challenge. This dice has three possible results:

Ball
The defending team recovers the ball and can roll the movement dice one more time.
Boot
The attacking player dribbles and avoids loosing the possession of the ball.
Whistle
Foul against the attacking team (free kick or penalty kick).