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Movement Dice
It is the black, twelve-sided dice that is used to move the players and the ball in each turn. The outcome of this dice indicates the total number of spaces a coach can move both their players and the ball.
Shooting Dice
It is the red, six-sided dice that is used to define the outcome of shooting, including penalty kicks. This dice has four possible results:
- Ball
- Goaaaaal!
- Flag
- The goalkeeper touches the ball and sends it out; it's a corner kick.
- Glove
- The goalkeeper saves the shot; it's a goal kick.
- Arrow
- The shot went out; it's a goal kick.
Challenge Dice
It is the blue, six-sided dice that is used to define the result of a challenge. This dice has three possible results:
- Ball
- The defending team recovers the ball and can roll the movement dice one more time.
- Boot
- The attacking player dribbles and avoids loosing the possession of the ball.
- Whistle
- Foul against the attacking team (free kick or penalty kick).